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reapex
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re: GW2 Game Director Mike Zadorojny to GW2 Players

M. Zadorojny, "We've had an exciting episode of Living World come out. As many as you noticed, there was a lot of hiccups that happened along the way. A lot of these happen on our live server that we did not foresee or anticipate happening. We could have seen on or dev or stage environment as we were preparing to go live. It is unfortunate for that. A lot of it, the crashes reports we saw coming in had some Red Herring data that kept us running around in circles for most of the first day. We've now stabilized the issue, we've spun up another 2,000 servers around the world. So, you all can have the prime experience with the content that we expected on that first day. There's still another issue we're looking at in the background but at least for now it should be invisible to you the players. Looking at player feedback, we have a build going out to make acquisition of the Roller Beetle a little easier. Over 30,000 players have unlocked the Roller Beetle and we want to see that number get even higher. Thank you for your patience." Video: 



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reapex
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re: GW2 Game Director Mike Zadorojny to GW2 Players

Video was listed as private but its public now.



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