First, an update on our efforts to improve WvW rewards. One of the first changes I’m working on is having rewards earned from attacking or defending objectives scale based on the number of enemies you interact with in a battle. Simply put: fights against other players while attacking or defending an objective will result in that objective being more rewarding than it is today.
But wait, what about Alliances? Work on World Restructuring and the Alliances feature—both the server infrastructure and the player-facing components—continues to move along. Recently we’ve been designing the front-end interface, which hooks into the back end that our Platform Engineering team has been working on over the last year.
https://www.guildwars2.com/en/news/world-vs-world-update-june-2022/